Built Full RTS in UE5 w/ Claude (Zero Coding Skills)
A game developer with no coding experience used Claude AI to build a complete real-time strategy game in Unreal Engine 5, demonstrating how AI assistance
Someone with zero programming background built a full RTS game in Unreal Engine 5.4 using only Claude Sonnet 3.5 - and it actually works with 200+ active units.
The project includes:
- Formation systems with
AFormationAnchorandAISoldierController - AI commanders (
AGaulCommander) handling patrol/hunt/engage states - Economy system (
ResourceSystemComponent) managing resources - Dynamic UI with post-battle decisions
Key to making it work: Treating Claude like a pair programmer who understands both the Unreal C++ specifics (macros, pointers, memory management) and the bigger game design picture. Not just generating isolated snippets, but maintaining architecture across interconnected files.
Pretty wild that someone jumped from 3D art straight to managing complex C++ without traditional coding knowledge. The whole build process is documented on Discord (Unreal Slackers server) and there’s a demo on YouTube showing the current state.
Goes to show AI coding tools work differently than traditional learning - you can architect systems without memorizing syntax first.
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