Building a Cooking Game with 3 Specialized AI Tools
This article explores how developers built a cooking game using three specialized AI tools: one for recipe generation, one for visual asset creation, and one
Someone built a cooking game using three different AI tools for different parts of the project, which is a pretty smart way to handle things.
The breakdown was:
- Claude Code - handled the overall build and structure
- Gemini - wrote the game logic and mechanics
- Flux - generated all the sprites and visual assets
The game lives at https://infinite-kitchen.com/kitchen if anyone wants to check it out.
Turns out mixing AI tools based on what they’re good at works better than forcing one to do everything. Claude’s solid for coding structure, Gemini handles conditional logic well, and Flux cranks out graphics without the weird hands issue that plagues some image generators.
Kind of like using the right tool for each job instead of trying to hammer in screws.
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